We’re happy to let you know that we’re hosting a free webinar “Scale design efficiently with DesignOps2.0” with a guest speaker: Erica Rider from PayPal’s internal developer tools team.
Join now for free!
During the webinar, Erica will share some DesignOps best practices and explain how to smoothly transform your design processes, remove UX bottlenecks, and empower product teams with an end-to-end product development lifecycle.
Apart you’ll learn how to:
Date and time: Oct 29th, 2020 at 10:00 PDT
Join here: https://get.uxpin.com/design-ops-webinar/
Vector-based design libraries? Check.
These systems are monuments to work-ethic, discipline, and teamwork. When a design system is launched, it dramatically reduces the time it takes to go from prototype to a living app. It also reduces communication friction between designers and devs and cuts UX bugs by consolidating the experience around well-supported components.
Have you been asked to create a design system at your company? Or are you struggling to keep your existing design system components consistent between deployed code and design libraries? You owe it to yourself to see how Merge can dramatically simplify your workflow. Before I introduce Merge, let’s look at how a classical design system was built and maintained at a forwarding-looking company like GitHub. …
This is an excerpt from the Interaction Design Best Practices ebook, written by Jerry Cao, Kamil Zięba, Matt Ellis, and originally published on UXPin.com.
Effective use of space in interaction design requires an understanding of aesthetics, functionality, and human behavior. In fact, spatial design is the link between the more stylistic dimensions of language and visuals, and the more practical ones of responsiveness, time, and user behavior. Space exists somewhere in the middle, dealing with issues on both sides of the spectrum.
We’ll start our discussion on space by talking about it in its purest form — white space — and why you shouldn’t fear it. Then we’ll get into more practical tips on how to treat space in interaction design so that your interface doesn’t feel cluttered or isolated. …